![]() But this is an adequate control scheme at best and never really feels intuitive or natural. Battlefront II follows the same basic idea it even lets you play the game in first-person. ![]() Both these games mapped aiming controls to the face buttons (up, down, left, right) while character movement was handled through the thumbstick. As such, Battlefront II controls like Ghost in the Shell: Stand Alone Complex and Coded Arms, two first-person shooters. Most of the other problems come from the fact there's no second analog stick. Multiplayer mode is still fun of course, but it could have been that much cooler. Also, there's no Infrastructure mode, so while the console versions support more than a dozen players online, PSP owners get stuck with only four other players over a local connection. But unfortunately much of the experience feels a little clunky. Obviously, the game was going to take a severe hit on the visuals, so that was expected. Where its siblings whip Battlefront II on PSP is in visual detail, framerate and the way it controls. In fact, they kept most of the game intact. They didn't remove the Jedi as a playable class or limit the number of vehicles and starships you can pilot. Developers didn't screw the PSP audience by nixing the number of units you can play. ![]() The Galactic Lowdown And it's probably not in the areas you're thinking, either. And while it does an admirable job at trying, it fails in a few key areas. It's a port of the console and PC versions of Battlefront II and tries so very hard to keep up with its older, prettier and stronger brethren. But this is exactly what Lucasarts has tried to do with Star Wars Battlefront II on the PSP. At least a portable iteration that's entirely faithful to the multi-platform original. It's one of those videogames where a portable iteration sounds, to be frank, impossible to develop.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |